ANCIENT WARDEN

A medieval fantasy adventure that runs right in your browser.
Nothing to download, nothing to install. Just click Play and start your story.

Plays on your computer, phone or tablet. One account, up to five characters, saved in the cloud.

The market square of Brightmeadow, the starting town of Ancient Warden
Early build Brightmeadow market square — where every story starts
12Skills to master
15Quests to complete
7Bosses to bring down
3Continents to sail between

Your Story Starts in Brightmeadow

Fight Your Way

Sword and shield, bow and arrow, or raw magic. Pick your style, pick your battles, and work up from chasing goblins to staring down a dragon.

Sail the Sunfall Sea

Earn your own folding skiff and click any open water to sail it — along the coasts, out to lost islands, and across two open seas to whole other continents — gilded Meridia in the east, wild Vespera in the west.

The Ancient Rites

A second spellbook hidden away in a stolen tome. Earn it and you can freeze your enemies solid, drain their life, and rain down storms of ice.

Master a Trade

Chop, mine, fish, cook, smith and burn your way to true mastery. Every level makes you noticeably better, and the best resources are worth the climb.

Quests Worth Telling

Save a panicking cook, end a goblin raid, clear the Crown City's sewers, slay a drake in a volcano — then cross the sea and end a century-old curse. Fourteen quests, each with real rewards.

A World That Feels Alive

Deer bolt when you get close. Wolves stalk the tree line. Windmills turn, inns have rooms upstairs, and every village has people worth talking to.

Brave the Scorchlands

In the far corner of the mainland the ground turns to ash and lava. Ember drakes, magma golems and cinder wraiths guard the greatest treasure in the realm.

Chase Legendary Loot

Bosses drop unique weapons no shop will ever stock. At the top sit three Ultimates reserved for true masters — and across the sea, a crown heavy with a dead king's gold.

Play Anywhere

Full touch controls on phones and tablets. One account holds up to five characters, and every one of them saves to the cloud.

Straight From the Game

Every shot below is captured from the current early build — the game grows every week, and these will grow with it.

Sailing a skiff across the Sunfall Sea
Early build Your own skiff on the open Sunfall Sea
The gold-washed plaza of Auremont on Meridia
Early build The gilded plaza of Auremont, capital of Meridia
Highland cottages beneath the autumn forests of the Stormcrown
Early build The Stormcrown highlands — autumn forests and mountain cottages
The plaza of Vesperion beneath the great dome of Vesperhall
Early build Vesperion, the greatest city in the world — one gate, and it's locked
The Eventide Colosseum with its arena beasts on the sand
Early build The Eventide Colosseum — fight titans for glory, lose for free
The Pearl Palace crowning the marble tiers of Velmora
Early build Velmora, the marble metropolis of the southern seas
The falls pouring into the turquoise lagoon of Sunhaven Isle
Early build Sunhaven Isle — the lagoon falls, palms and warm sand
Inside the walls of Coronmar, the Crown City
Early build Coronmar, the walled Crown City
Ash and lava in the Scorchlands
Early build The Scorchlands — ash, lava and the Ember Drake
The grey Hollowvale and the Hollow King's barrow
Early build The Hollowvale, where the exile king waits
Brightmeadow town square
Early build Market day in Brightmeadow

Three Continents, Two Open Seas

From the castle town where your story begins, across a burning waste, over an ocean dotted with islands, to a gilded continent with a curse in its corner — south to a warm sea of island paradises and a marble metropolis, and west across the Dusk Sea to wild Vespera, whose capital opens its one gate only to the worthy. Here are a few of the realm's jewels.

Brightmeadow

The castle town at the heart of it all. Your first quests, your first sword, and a hot meal in the Gilded Tankard.

Coronmar

The Crown City, seat of the High King. Giant walls, three great gates, a multi-floor castle — and a sewer no one talks about.

Aurelia

The Golden City: a sprawling southern capital of marble halls, golden rooftops, grand markets and more money than sense.

Highspire

A city of mages and alchemists crowning the eastern highlands, its beacon visible for half the realm.

Valeport & Solmara

Two harbour cities on the south-east coast, built on trade, salt air and the biggest fish in the realm.

The Scorchlands

Ash to the horizon, lava in the low ground, and every scrap of treasure the old world left behind — guarded by dragons.

Meridia, the Gilded Continent

Across the sea: gold terraces, the capital Auremont, the mining town of Vessa — every skiff from Eastmere puts in at Goldstrand.

Vesperion & Vespera

The Evening Continent across the western Dusk Sea: tundra, prairie, a mountain spine — and Vesperion, the greatest walled city in the world. Its one gate opens only for the Warden's seal.

The Eventide Colosseum

Vesperion's open-air arena. Face the Pit Behemoth, the Storm Revenant and the Iron Colossus — no reward but glory, and no defeat that lasts. Fall, and the stewards prop you up outside the door.

Velmora, the Pearl of the South

A marble metropolis rising in three shining tiers from its harbour to the Pearl Palace. Grand baths, a great library, a moonlit mage tower — and cutpurses in the arcades.

Sunhaven Isle

A waterfall pouring off the plateau into a turquoise lagoon, tiki bars on the sand. Pure vacation — apart from the King Crab that rules the reef.

The Hollowvale

A grey, silent vale in Meridia's north-east where the exile king was entombed with his hoard. The locals will tell you not to go. Listen — until you're ready.

Explore every city, monster and secret in the full wiki →

Twelve Skills, One Long Road to Mastery

AttackStrengthDefenceVitality RangeMagicWoodcuttingMining SmithingFishingCookingKindling

The realm is waiting

New here? Read the game guide first  ·  Browse the wiki